
While large universities are increasingly using augmented reality (AR), virtual reality (VR) and industry-grade tools and production processes to immerse students in new experiences for learning, research and career readiness, Campus Technology set out to understand where 2-year colleges and vocational programs are in their adoption of these new forms of technology. Although these smaller institutions are lagging in adoption, nearly half are already running pilots or in the planning phase.
To learn more please download this whitepaper.


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